Everyday Mathematics is a K-6 enriched mathematics curriculum, developed by the University of Chicago School Mathematics Project, that empowers students and teachers to understand mathematical content far beyond arithmetic.

Mathematics is integrated into other subject areas and becomes part of the ongoing classroom routines, outdoor play, and the spare transitional moments that occur every day. Highlights of this enriched curriculum include:

- Problem-solving about everyday situations
- Developing concept readiness through hands-on activities and explorations
- Cooperative learning through partner and small-group activities
- Increasing "fact-power" through games
- Providing ongoing review and applications
- Solving problems using multiple strategies
- Using mathematics in daily classroom routines
- Enhancing home-school partnerships

- GAMES YOU CAN PLAY AT HOME TO INCREASE
SKILLS IN A FUN WAY

RESEARCH ON EVERYDAY MATHEMATICS

GAMES

**Addition Top-It**

Remove the aces and picture cards from a deck of regular
playing cards. Deal the remaining cards to each player (game works
best with two players). Each player has his/her cards facedown in
a stack. Each player then flips two cards over and adds them together.
The player with the larger sum takes the other player’s cards. Continue
for as long as you like or until the other player is out of cards.
If there is a tie (a war), simply flip two more cards each and add again.
Winner of the war takes all of the cards. We encourage you to play
this often for short periods of time.

**Subtraction Top-It**

This is a variation of the game above. Flip two
cards. Subtract the smaller from the larger. The larger difference
wins. Follow the same rules as above.

**Multiplication Top-It**

Again, this is another variation of the games above.
When cards are flipped, multiply the value of both cards. The player
with the larger product wins.

**MORE COMPLICATED CARD GAMES**

Several of our games involve a special deck of cards
that can made with a normal deck as follows:

Making an Everyday Math Deck

With a regular deck of cards, including two jokers:

Change the four queens to 0s.

Remove the four jacks, four kings, and two jokers.
Label each of these ten cards with one of the numbers from 11 to 20.

Change the four aces to 1s.

All number cards represent their face value.

**Name That Number**

You will need an ED Math deck (see directions for converting
a regular deck of cards).

Shuffle the deck and place five cards face up on the
playing surface. Leave the rest of the deck facedown. Then
turn over the top card of the deck and lay the card down. The number
on this card is the target number.

Players take turns. When it is your turn, try to
make the “target number.” You can make the number either by adding
or subtracting the numbers on two or more of the five cards that are face
up.

If you can name the target number, take the cards you
used to name it. Also take the target number card. Then replace
all the cards by drawing from the top of the deck.

If you cannot name the number, your turn is over.
Turn over the top card of the deck and lay it down for a new target number.
Play continues until all of the cards in the deck have been turned over.
The player who has taken the most cards wins.

__Parent
Homeroom Website__

Includes information about Everyday Mathematics, Student
Achievement, Museum of Student Work, FAQs, a Glossary (printable), and
more Sample Games

RESEARCH on EVERYDAY MATHEMATICS

__Research
Papers and Other Print Resources__

__Volume
of research studies from across the US__

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