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10 on 10 Softball Rules

 

 

Each player must present a Rowan ID card before each contest to be eligible to participate.

All intramural participants are responsible for their own medical expenses. Any student unsure of their physical condition should check with their family physician or the Student Infirmary before participating in intramural sports.

Game time is start time. If necessary, each team has until 5 minutes after game time until the game will be called a forfeit. For each minute after game time that the game must be delayed, the team in which everyone is waiting will be penalized by spotting the opposing team a goal per minute.

The officiating will be done by officials who are in absolute control of the game. Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in assessment of a penalty, ejection or forfeiture of the game. Spectators must also remain in the area designated by the officials. The officials shall have the power to make decisions on any matters or questions not specifically covered in the rules.

ASA rules will govern all play for any rule not mentioned in the following intramural rules:

 

Length of Game

1. Each game shall be a maximum of seven innings or 50 minutes. Depending on the timing of innings, the umpires have the discretion to notify captains of the last inning if the 50 minute deadline is approaching.
2. If the time limit expires, the inning will be played out, unless the home team is winning, then the inning will end when the away team records 3 outs.
3. There will be no time limit on championship games, but time limit will still apply to all other playoff games.
4. Any game that ends in a tie will be recorded as a tie. During playoffs innings will be played until a winner is determined.
5. The duration of a team at bat will be three outs or 7 runs, depending on which comes first, unless multiple players score on the 7th run live ball.
During playoffs, the seven run rule will not apply.
6. Game time is start time. For every minute a team is late to play, the opposition will receive 1 run per minute. At 5 minutes, the team without the required number of participants will forfeit the game.

Players

1. Ten players constitute a full team. Intramural Softball limits each team to 2 or less former collegiate or club softball/baseball players. NO CURRENT VARSITY BASETBALLL/SOFTBALL PLAYERS ARE ELIGIBLE.
2. Men's Division - may begin the game with a minimum of 8 players.
a. If a player is injured during play, a team may play with 7 players.
3. Co-Rec Division:
a. May begin the game with a minimum of 8 players.
b. Teams may play with even numbers of male and females or one less of either gender.
4. All field players listed on the scorecard must bat.
5. Additions to the batting order may be made at any time, but only at the end of the batting order. A limit of 12 players may bat.
6. An automatic out will be awarded if a player who is listed in the batting order is unable to bat (assuming a substitute is not available). An automatic out will also be awarded at the time of player's at bat if that player has been ejected from the game. No substitute will be permitted to take an ejected batter's place.
7. Game time is forfeit time.


Warm-up

1. Other than the first game of the day, warm-up prior to the game will not be done on the game field. Games need to and will begin on time.
2. Between innings, pitchers are allowed no more than three pitches before the batter is up.


Mercy Rule

1. If a team is ahead by 12 runs after four innings, the game is complete. If the home team is ahead by 12 runs at the end of 3 1/2 innings or before the third out in the bottom of the fourth, the game is complete.

Equipment

1. Tennis shoes or permanent molded in cleats (plastic) are permitted (if the cleats and soles are one molded piece). No other spiked or cleated shoes are permitted. No metal spikes are permitted.
2. The Intramural Department will provide balls and helmets (which are recommended but not required). Gloves must be furnished by participants. Some bats are available; however, it is recommended that teams provide their own.
3. It's up to the Team Captains and Umpires at the beginning of the game to decide on which bats can and cannot be used.
4. Jewelry is prohibited.

Out of Play

1. Before starting play, the umpires and team captains should review the areas of the field, foul territory and those areas that are out of play. Out of play areas must include, but are not limited to roads, parking areas, fences or rails, buildings, sports equipment including goals, etc.
a. Balls hit over the fence in fair territory are homeruns.
b. Fair Balls hit into or that roll into an out of play area are considered a ground rule double.
2. Any ball crossing into the out-of-play area is immediately considered a dead ball.

Base Runners

1. A runner may not leave the base until the ball has been hit. Under no condition is a runner permitted to steal a base. If you are caught leading or attempting to steal you are automatically out. If the runner is off the base before the pitch reaches the plate, the runner is out and no pitch is declared by the umpire.
2.Any overthrown ball that lands out of play, the runner will be awarded two bases from the last base touched at the time the ball left the fielder's hand.
3. Any runner who deliberately runs into a fielder (waiting to make a tag or a force out) will be called out immediately and each runner will return to the last base occupied at the time of the collision. If the runner's act is flagrant, he/she will be ejected. Other runners involved in the play may be called out at the umpire's discretion.
4. Any runner who is not in contact with a base and is in fair territory when struck by a batted ball, and the ball had not passed a defensive player other than the pitcher, will be called out. An immediate dead ball should be called, the runner is out and the batter is awarded first base.
5. Any runner that is more than half way must commit to the next base. If the runner tries to return to the previous base, he/she will be declared out. This rule does not apply to fly ball situations and bases the runner fails to touch.
6. There will be no sliding allowed at any base. Any slide will be an immediate out.
7. Because sliding is not allowed at any time, all outs will be force-outs. You can over run every bag (not just first).
8. A defensive player cannot stand in the base path or obstruct the path of a base runner unless he/she is making a play on the ball. In the event of an obstruction, the umpire shall award the obstructed runner and each other runner affected by the obstruction the bases they would have, in his/her opinion, reached had there been no obstruction.
9. When running to home plate, the runner will tag the orange mat and the catcher will be on home plate. There does not have to be a tag at home, it is like running to first base. The catcher may not block the plate.
10. Tagging a player is still considered an out.

Infield Fly Rule

1. An infield fly will be declared when runners are on 1st and 2nd or 1st, 2nd and 3rd with less than two outs and a pop fly is hit to the infield. The batter is automatically declared out (whether the ball is caught or not) and the base runners may advance at their own risk.

Batters

1. All batters will start with a 1-strike, 1-ball count.
2. If a pitch hits a batter, they are not awarded a base.
3. Bunting is not allowed. The batter is out when he/she bunts or chops the ball downward.
4. A foul on the third strike is an out. If it is a fly ball, runners may still tag up after the catch to advance to other bases.
5. Running on a dropped third strike is not applicable in slow pitch.
6. A thrown bat is an automatic out and possible ejection.
7. *NEW RULE* 4 balls constitutes a walk and the batter may take first base. After three consecutive walks, the defensive team MUST change pitchers. (the replaced pitcher may take position in the field).


Legal Pitch

1. No windups are allowed. The ball must be delivered toward home plate on the first forward swing of the pitching arm.
2. A legal pitch is delivered with an underhand motion at a moderate speed, with a minimum 6 foot arc and a maximum 12 foot arc. All other pitches are considered illegal, but the batter may choose to swing. If a batter swings and misses at an illegal pitch it is still considered a strike. However, if an illegal pitch hits the mat, it is not a strike. Pitches thrown with a spin are legal.
3. Any pitch that hits the orange/white mat behind home plate, hits home plate itself, and has the proper arc will be called a strike.
4. The pitcher will be limited to 3 consecutive walks, then the pitcher must be replaced by another team member (the replaced pitcher may take position in the field).

Appeal Play

1. An appeal play is a play in which an umpire cannot make a decision until requested by a player. The appeal must be made before the next legal or illegal pitch, or before the defensive team has left the field (the defensive team has left the field when the pitcher and all the infielders have left fair territory).
2. There are 3 types of appeal plays:
a. missing a base
b. leaving a base on a caught fly ball before the ball is first touched
c. batting out of order
3. Once a dead ball has been called, any infielder (including the pitcher and catcher), with or without possession of the ball, may make a verbal appeal on a runner missing a base or leaving a base too soon. The plate umpire should acknowledge the appeal, and the administering umpire should make a decision on the play. Base runners cannot leave their bases during the appeal.

Sportsmanship

1. At the umpire’s discretion, a player may be called out or ejected from the game for swinging or throwing the bat in a dangerous manner. All runners must return to their original bases.
2. If at any time a team has 2 players and/or coaches and/or spectators ejected from the game, the offending team will immediately forfeit the game.
3. The offensive team is responsible for retrieving all foul balls and home runs.
4. Teams must leave the dugout and remove all trash and equipment immediately following their game. Teams will lose sportsmanship points if they leave excessive trash.

Location of Fields

Field "E" located on the Edgewood side of campus.

Field "M" located on the Mimosa side of campus.