6 on 6 Innertube Water Polo Rules
All intramural participants are responsible for their own medical expenses. Any student unsure of their physical condition should check with their family physician or the Student Infirmary before participating in intramural sports.
Game time is forfeit time. If necessary, each team has until 5 minutes after game time until the game will be called a forfeit. For each minute after game time that the game must be delayed, the team in which everyone is waiting will be penalized by spotting the opposing team a goal per minute.
The officiating will be done by officials who are in absolute control of the game. Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in assessment of a penalty, ejection or forfeiture of the game. Spectators must also remain in the area designated by the officials. The officials shall have the power to make decisions on any matters or questions not specifically covered in the rules.
The Pool, Players, and Equipment.
1. Play will be in the shallow end of Esby Pool. Participants must enter through the Rec Center locker rooms. And have their Rowan ID card to be eligible for each game.
Periods, time, and substitutions.
1. Games consist of two 15-minute halves with a 5-minute halftime.
The Game1. At the start of a game all players are to be in contact with the edge of the pool at their defensive end. The official will drop the ball mid-pool. Everyone, including the goalkeeper, must be sitting in the inner tube with legs and arms out.
2. If play is stopped for injury or official’s timeout for any reason, the ball shall be put back into play via a drop ball. If one team had definite clear possession when play was stopped, that team will start the ball out with their goalie.
3. The goalie is not allowed to throw the ball in the air past the half court line. In the event he/ she does, the ball is awarded to the other team, starting with their goalie.
4. If a player falls out of their tube, they must get back in their tube before playing the ball. If a player is out of their tube, they are unable to play the ball and/ or an opponent. If a player does play illegally, the other team is awarded a direct shot from the spot of the foul.
5. A player can make contact with another player’s tube, only if that player has control of the ball. Contact between opponents is illegal, only contact with tube. In the event of illegal contact, either player to player contact or dunking someone who doesn’t have control of the ball, the other team is awarded a direct shot from the spot of the foul.
6. Any ball that goes out of bounds behind the goal, no matter which team it went out off, the goalie of that side will put the ball in play. If the ball goes out of play on the sides, it will be awarded to the opposite team’s goalie.
7. After each goal, the ball will be started by the goalie that was scored upon.
8. No one, including the goalie, is allowed to use the wall to move him or herself through the water. In that event, the other team is awarded a direct shot from the spot of the foul or the penalty shot mark
9. There is an imaginary crease which no player, except the goalie is allowed in. The official, before every game, will explain the crease during the captain’s meeting. If an offensive player enters the crease, the play is blown dead and the other team’s goalie gets the ball. If a defensive player enters his/ her own goal crease, the other team is awarded a penalty shot from the imaginary penalty shot mark.
1. All tie games shall result in a shootout between 3 players from each team who were in the water at the conclusion of regulation. Shots will be taken from the same spot as penalty shots. A coin flip will determine who shoots first. If the score is still tied after the first three shooters, teams will alternate shots with the other 3 shooters until one team gains the advantage.